Level Design

Prison Break

Prison Break is a multiplayer control map for Lyra I created for my Level Design class at Champlain College. The level is structurally built around three distinct capture points to encourage active player movement and engagement.

This map was a true introduction to level design and documentation, and it was a fantastic learning experience! I drew heavy inspiration from the Call of Duty: Black Ops II map, "Alcatraz". My map shares a very similar layout to the real-world documentation of Alcatraz, a comparison I break down deeply in my LDD.

More than anything, it was special to place myself in the eyes of the player and try to craft a fun, interesting, and visually appealing experience. If I were to revisit this assignment, I would definitely try to integrate better environmental assets for the prison and rework the spawn points slightly to make them more dynamic.

Prison Break Level Layout Map

Level Design Document

sb_PrisonBreak LDD

Multiplayer Control Map for Lyra

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