Professional Summary
I am an ambitious Game Designer passionate about creating highly polished, exciting, and joyful player experiences. As a graduate with a B.S. in Game Design from Champlain College, I have developed over 3 shippable prototypes, utilizing engines such as Unreal Engine 5 and Unity. I thrive in collaborative environments, and work to bring ideas to life!
Project Experience
System, Narrative, Level, and Sound Designer
Pick Some Axe - Puzzle Platformer
August 2025 - May 2026
Champlain College, Burlington, VT
- Designed and implemented core gameplay systems using C#, including the physics-driven "Belly Bash" traversal and combat mechanic.
- Co-designed and implemented level environments such as "The Grove", integrating interactive puzzle elements such as movable minecarts.
- Authored the game's narrative and produced comprehensive sound design, including custom sound effects and character voice-over.
- Collaborated within a 12-person agile development team, maintaining documentation and version control.
- Tools Used: Unity, C#, Git, Jira, Confluence, FL Studio
Lead Designer, Product Owner
A Squirrely Story - Puzzle Platformer
January 2025 - May 2025
Champlain College, Burlington, VT
- Led the design and product direction captured in visual design documents for a 14-member team, ensuring a consistent creative vision across all aspects of the game.
- Iterated on and implemented gameplay features in Unreal Engine to maintain consistent design vision, and to deliver a well polished final product.
- Applied Agile project management methodologies through Jira and Confluence to track sprint progress, and ensure deliverables were completed on time.
- Maintained project scope over the duration of development, choosing how to either evolve or cut specific elements due to strict time constraints.
- Managed version control to coordinate level and asset updates between designers, artists, and programmers.
- Tools Used: Unreal Engine 5, Blueprints, Tortoise SVN, SourceTree, Jira, Confluence
Solo Developer
TD FPS: Poly Defense - First-Person Tower Defense Hybrid
2025 - 2026
Independent
- Designed and engineered a hybrid action and strategy gameplay loop from scratch utilizing Unreal Engine 5 Blueprints.
- Developed dynamic AI pathfinding and a shared economy system to reward strategic adaptability during gameplay.
- Created stylized 3D voxel assets and implemented original audio to create a cohesive aesthetic.
- Tools Used: Unreal Engine 5, Blueprints, Blockbench, FL Studio
Designer
Chop-Off! - Educational Game
April 2024 - May 2024
Champlain College, Burlington, VT
- Created and implemented false loading screens to encourage players to learn more about Lumberjacking, rather than allowing them to simply skip and play.
- Designed and conducted QA tests to identify gameplay and control issues, then implemented gathered feedback to improve pacing and the overall player experience.
- Tools Used: Unity, C#, Git, Confluence, Jira
Additional Experience
Online Grocery Shopper
Walmart
July 2021 - Present
Hinsdale, NH
- Performs product quality and quality assurance to ensure customer satisfaction.
- Communicates with customers to support a positive shopping experience.
- Dispenses completed orders to customers within a sufficient amount of time.
- Collaborates with peers to ensure fluidity in our process.
Education
Champlain College
Burlington, VT
- Degree: Bachelor of Science Degree in Game Design
- Minor: Game Programming
- Graduation: May 2026
