Resume

Steven Bruns - Game Designer

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Professional Summary

I am an ambitious Game Designer passionate about creating highly polished, exciting, and joyful player experiences. As a graduate with a B.S. in Game Design from Champlain College, I have developed over 3 shippable prototypes, utilizing engines such as Unreal Engine 5 and Unity. I thrive in collaborative environments, and work to bring ideas to life!

Project Experience

System, Narrative, Level, and Sound Designer
Pick Some Axe - Puzzle Platformer
August 2025 - May 2026
Champlain College, Burlington, VT
  • Designed and implemented core gameplay systems using C#, including the physics-driven "Belly Bash" traversal and combat mechanic.
  • Co-designed and implemented level environments such as "The Grove", integrating interactive puzzle elements such as movable minecarts.
  • Authored the game's narrative and produced comprehensive sound design, including custom sound effects and character voice-over.
  • Collaborated within a 12-person agile development team, maintaining documentation and version control.
  • Tools Used: Unity, C#, Git, Jira, Confluence, FL Studio
Lead Designer, Product Owner
A Squirrely Story - Puzzle Platformer
January 2025 - May 2025
Champlain College, Burlington, VT
  • Led the design and product direction captured in visual design documents for a 14-member team, ensuring a consistent creative vision across all aspects of the game.
  • Iterated on and implemented gameplay features in Unreal Engine to maintain consistent design vision, and to deliver a well polished final product.
  • Applied Agile project management methodologies through Jira and Confluence to track sprint progress, and ensure deliverables were completed on time.
  • Maintained project scope over the duration of development, choosing how to either evolve or cut specific elements due to strict time constraints.
  • Managed version control to coordinate level and asset updates between designers, artists, and programmers.
  • Tools Used: Unreal Engine 5, Blueprints, Tortoise SVN, SourceTree, Jira, Confluence
Solo Developer
TD FPS: Poly Defense - First-Person Tower Defense Hybrid
2025 - 2026
Independent
  • Designed and engineered a hybrid action and strategy gameplay loop from scratch utilizing Unreal Engine 5 Blueprints.
  • Developed dynamic AI pathfinding and a shared economy system to reward strategic adaptability during gameplay.
  • Created stylized 3D voxel assets and implemented original audio to create a cohesive aesthetic.
  • Tools Used: Unreal Engine 5, Blueprints, Blockbench, FL Studio
Designer
Chop-Off! - Educational Game
April 2024 - May 2024
Champlain College, Burlington, VT
  • Created and implemented false loading screens to encourage players to learn more about Lumberjacking, rather than allowing them to simply skip and play.
  • Designed and conducted QA tests to identify gameplay and control issues, then implemented gathered feedback to improve pacing and the overall player experience.
  • Tools Used: Unity, C#, Git, Confluence, Jira

Additional Experience

Online Grocery Shopper
Walmart
July 2021 - Present
Hinsdale, NH
  • Performs product quality and quality assurance to ensure customer satisfaction.
  • Communicates with customers to support a positive shopping experience.
  • Dispenses completed orders to customers within a sufficient amount of time.
  • Collaborates with peers to ensure fluidity in our process.

Education

Champlain College

Burlington, VT

  • Degree: Bachelor of Science Degree in Game Design
  • Minor: Game Programming
  • Graduation: May 2026

Get In Touch

I'm always open to discussing new projects and creative opportunities.

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