Steven Bruns

About Me

Steven Bruns

Howdy, I'm Steven, an aspiring Game Designer who strives to create the best possible games for others to enjoy! As a recent graduate Game Design major from Champlain College, I love to bring others joy while collaborating with teams to create fun experiences!

If you can name a game, chances are I will know some random facts about it. "Let's make games!" is my way of saying let's make an impact on the world, and that is exactly what I intend to do!

Skills

Engines & Languages

  • Game Engines: Unreal Engine, Unity, Godot
  • Programming: Blueprints, C#, C++, Visual Basic
Tools & Software

  • Production: SVN, Git, Jira, Confluence
  • Design & Audio: Maya, Blockbench, FL Studio, Adobe CS

Projects

A Brief Look at Some of My Work
A Squirrely Story

UE5, Blueprints, SVN, Jira

Pick some Axe

Unity, C#, FL Studio, Git

Tower Defense FPS

UE5, Blueprints, Blockbench

SUPERCOLD

Unity, C#

Chop-Off

Unity, UI, Docs

Game Jams

Rapid Prototyping & Quick Sprints
POOL

GMTK Jam 2025 • Audio & Leadership

Teaball: In Space!

Global Game Jam 2026 • Audio, Design & UI

Other Disciplines

Other work I've done!
Level Design

Blockouts, Lighting, Pacing

Maya Work

3D Modeling, UV Mapping

QA Work

Testing, Bug Tracking, Documentation

Get In Touch

I'm always open to discussing new projects, creative ideas, or opportunities to be part of your visions.

steveneb0212@gmail.com GitHub LinkedIn